![]() I was using Zbrush for some years so I tried to adapt my workflow in Blender and turned out that I could. Then with all the upgrades that Pablo Dobarro is doing to the sculpt mode, I think it was worth a try. Why do you use Blender?įirst, because it’s a great program, I loved the modeling part, it’s so amazing with all the shortcuts, it blows my mind. Now I’m working as a freelance 3d artist for clients around the world and in my tutorials too, something that I loved and I think I’m going to make this a part of my stable work and dedicate much more time on it than in client works. I didn’t even realise when I was working almost full of my time in 3D and less of 2D. But in my free time, I started to learn 3D because I always wanted to make my characters in 3D, and I love it so much that I decided to do more and more 3D and show it in my social media. Then with my partner, he is an animator, we set up a studio of motion graphics called MONKI, so I have worked there as a 2D illustrator from 2013 until now. I studied illustration and graphic designer. Our interested was in particular for her skills on sculpting in Blender (coming from ZBrush) and for Giulia’s Character Workflow with Blender. We discovered Giulia from her 3D characters made and the for her Blender tutorial. We interview Giulia, a 3D artist from Chile. ![]()
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